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The familiar all-rounder

Classic FiveYatzy style

5 dice · The familiar all-rounder

Five dice, three rolls per turn, thirteen categories: this is the game known as Kniffel, Yatzy or Yahtzee depending on where you play. Here is every category with its points, the bonus that often decides the game, and answers to the questions that always come up at the table.

13 categories, quick family rounds, and familiar dice logic.

How to play

  1. 5 dice, up to 3 rolls per turn.
  2. Then fill exactly one open category.
  3. 63+ points in the upper section earn a 35-point bonus.
  4. After 13 rounds per player, the highest total wins.

Scoring at a glance

OnesSum of all 1s
TwosSum of all 2s
ThreesSum of all 3s
FoursSum of all 4s
FivesSum of all 5s
SixesSum of all 6s
Three of a kindAt least 3 alike, sum of all dice
Four of a kindAt least 4 alike, sum of all dice
Full house3 alike + 2 alike = 25
Small straight1-2-3-4-5 = 30
Large straight2-3-4-5-6 = 40
Five of a kind5 alike = 50
ChanceAny sum

How a turn works

  1. Roll all five dice.
  2. Keep as many dice as you like and reroll the rest.
  3. You may reroll once more — three rolls per turn in total.
  4. Record the result in any open category. If nothing fits, strike a category for zero.

Each of the 13 categories is filled exactly once. After 13 turns each the game ends, and the highest total wins.

The upper-section bonus

The upper section — ones through sixes — scores the sum of the matching faces. Reach 63 points or more across it and you get a 35-point bonus. 63 is exactly four of each number, which is why settling for three of a kind up top is a small debt you have to repay in the lower section.

Kniffel, Yatzy, Yahtzee — the same dice game

The five-dice, 13-category game goes by Kniffel, Yatzy, Yahtzee or Poker Dice depending on the country and the publisher. The core rules are identical: three rolls per turn, 13 categories, a 35-point bonus at 63 in the upper section. On DICING.APP the game is called Classic Five — same categories, same scoring, its own name.

Classic Five rules FAQ

How many dice do you need?

Five — and three rolls per turn, keeping as many dice as you like between rolls.

How big is the bonus and when do you get it?

35 points, as soon as the upper section (ones through sixes) totals at least 63.

What is a second five of a kind worth?

Under the widely played rules a second five of a kind scores a 50-point bonus once the category is already filled with 50. DICING.APP deliberately leaves that extra bonus out: the category scores 50 once, and further five-of-a-kind rolls go into another fitting category — three of a kind, four of a kind or chance.

What do the straights score?

The small straight (four in a row, classically 1-2-3-4-5) scores 30 and the large straight (2-3-4-5-6) scores 40. At setup you can choose whether the small straight must be the exact sequence or any four consecutive dice.

What does a full house score?

25 points — three of a kind plus a pair.

How are three and four of a kind scored?

Both score the sum of all five dice, not just the matching ones: three 5s plus a 6 and a 2 is 23 points. Note that Würfelpoker does it differently — there only the matched dice count.

What if nothing fits?

Strike a category for zero. By the end all 13 categories must be filled.

Printable score sheet

Print the rules as a PDF

…or let the app keep score for you.

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