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More risk, more cheering

Farkle10,000 points

6 dice · More risk, more cheering

Farkle is the classic push-your-luck dice game: six dice, bold rerolls — and one bad roll can wipe out your whole turn. Here are the rules, the full scoring chart, and a printable score sheet.

Push your luck with 6 dice — bank your points or lose them all.

How to play

  1. 6 dice per turn; score with 1s, 5s, and sets.
  2. After each scoring you may roll again or bank.
  3. If a roll is worth nothing, the turn is lost.
  4. The game ends as soon as someone reaches the chosen target score (default 10,000).

Scoring at a glance

Single 1100
Single 550
3x 11,000
Straight 1-61,500
Three pairs1,500

Three of a kind scores face × 100 (three 1s = 1,000). Four, five and six of a kind double, triple and quadruple the triple value. First to 10,000 points wins.

How a turn works

  1. Roll all six dice.
  2. Set aside at least one scoring die: single 1s (100) and 5s (50) always score, plus three of a kind, the 1–6 straight and three pairs.
  3. Decide: roll the remaining dice again – or bank. Banked points are safe and can never be lost.
  4. Hot dice: If all six dice have scored, you may roll all six again and keep collecting in the same turn.

If a roll produces no new scoring dice, that's a Farkle: every unbanked point from the turn is lost and play passes on. That push-your-luck decision – roll again or bank – is the whole game.

Farkle scoring rules: three, four, five and six of a kind

Three of a kindface value × 100 (three 1s = 1,000)
Four of a kind2 × the triple score
Five of a kind3 × the triple score
Six of a kind4 × the triple score

Example: three 4s score 400 – so four 4s score 800, five 4s 1,200 and six 4s 1,600.

Farkle, 10,000, Zilch – the same dice game

Farkle also goes by 10,000, Ten Thousand, Zilch or Hot Dice. The rules are the same: six dice, 1s and 5s score, three of a kind scores face value × 100, and the first player to bank 10,000 points wins. House rules differ mostly on the opening (some tables require a minimum score for your first bank) – in the app you start without an entry hurdle.

Farkle rules FAQ

How do you play Farkle?

Players take turns rolling up to six dice, setting aside at least one scoring die after each roll, then choosing to roll again or bank the turn's points. A roll with no scoring dice is a Farkle and ends the turn with nothing. First to bank 10,000 points wins.

What happens when you farkle?

Every point collected in that turn that hasn't been banked yet is lost. Points banked in earlier turns are always safe.

What are hot dice?

When all six dice have scored, you may pick up all six and roll again, continuing the same turn – with the same Farkle risk.

What is three of a kind worth in Farkle?

Face value × 100: three 2s score 200, three 6s score 600 – and three 1s are special at 1,000. Four, five and six of a kind double, triple and quadruple the triple score.

How many points do you need to win Farkle?

10,000 points. In this version the game ends immediately when a player banks 10,000 or more.

Printable score sheet

Download the free Farkle score sheet (PDF)
Print now
Print the rules as a PDF

…or let the app keep score for you.

Open the app — it's free

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